from copy import deepcopy
from bulletarm.envs.base_env import BaseEnv
from bulletarm.pybullet.utils import constants
from bulletarm.pybullet.utils.constants import NoValidPositionException
[docs]class HouseBuilding1Env(BaseEnv):
'''Open loop house building 1 task.
The robot needs to first stack N-1 cubic blocks then place a triangle block on top of
the stack. The number of blocks N is set by the config.
Args:
config (dict): Intialization arguments for the env
'''
def __init__(self, config):
# env specific parameters
if 'object_scale_range' not in config:
config['object_scale_range'] = [0.6, 0.6]
if 'num_objects' not in config:
config['num_objects'] = 4
if 'max_steps' not in config:
config['max_steps'] = 10
super(HouseBuilding1Env, self).__init__(config)
def reset(self):
''''''
while True:
self.resetPybulletWorkspace()
try:
self._generateShapes(constants.TRIANGLE, 1, random_orientation=self.random_orientation)
self._generateShapes(constants.CUBE, self.num_obj-1, random_orientation=self.random_orientation)
except NoValidPositionException as e:
continue
else:
break
return self._getObservation()
def _checkTermination(self):
''''''
blocks = list(filter(lambda x: self.object_types[x] == constants.CUBE, self.objects))
triangles = list(filter(lambda x: self.object_types[x] == constants.TRIANGLE, self.objects))
return self._checkStack(blocks+triangles) and self._checkObjUpright(triangles[0])
def isSimValid(self):
triangles = list(filter(lambda x: self.object_types[x] == constants.TRIANGLE, self.objects))
return self._checkObjUpright(triangles[0]) and super(HouseBuilding1Env, self).isSimValid()
def createHouseBuilding1Env(config):
return HouseBuilding1Env(config)