from copy import deepcopy
from bulletarm.envs.base_env import BaseEnv
from bulletarm.pybullet.utils import constants
from bulletarm.pybullet.utils.constants import NoValidPositionException
[docs]class HouseBuilding2Env(BaseEnv):
'''Open loop house building 2 task.
The robot needs to first place two cubic blocks adjacent to each other, then place a roof on top.
Args:
config (dict): Intialization arguments for the env
'''
def __init__(self, config):
# env specific parameters
if 'object_scale_range' not in config:
config['object_scale_range'] = [0.6, 0.6]
if 'num_objects' not in config:
config['num_objects'] = 3
if 'max_steps' not in config:
config['max_steps'] = 10
super(HouseBuilding2Env, self).__init__(config)
def reset(self):
''''''
while True:
self.resetPybulletWorkspace()
try:
self._generateShapes(constants.CUBE, 2, random_orientation=self.random_orientation)
self._generateShapes(constants.ROOF, 1, random_orientation=self.random_orientation)
except NoValidPositionException:
continue
else:
break
return self._getObservation()
def _checkTermination(self):
blocks = list(filter(lambda x: self.object_types[x] == constants.CUBE, self.objects))
roofs = list(filter(lambda x: self.object_types[x] == constants.ROOF, self.objects))
top_blocks = []
for block in blocks:
if self._isObjOnTop(block, blocks):
top_blocks.append(block)
if len(top_blocks) != 2:
return False
if self._checkOnTop(top_blocks[0], roofs[0]) and self._checkOnTop(top_blocks[1], roofs[0]):
return True
return False
def isSimValid(self):
roofs = list(filter(lambda x: self.object_types[x] == constants.ROOF, self.objects))
return self._checkObjUpright(roofs[0]) and super(HouseBuilding2Env, self).isSimValid()
def createHouseBuilding2Env(config):
return HouseBuilding2Env(config)