Source code for bulletarm.envs.block_structure_envs.improvise_house_building_2_env

from copy import deepcopy
import numpy as np
from itertools import combinations
from bulletarm.envs.base_env import BaseEnv
from bulletarm.pybullet.utils import constants
from bulletarm.pybullet.utils.constants import NoValidPositionException

[docs]class ImproviseHouseBuilding2Env(BaseEnv): '''Open loop improvise house building 2 task. The robot needs to first place two blocks adjacent to each other, then place a roof on top. The two base blocks are randomly generated shapes. Args: config (dict): Intialization arguments for the env ''' def __init__(self, config): # env specific parameters if 'object_scale_range' not in config: config['object_scale_range'] = [0.6, 0.6] if 'num_objects' not in config: config['num_objects'] = 3 if 'max_steps' not in config: config['max_steps'] = 10 config['check_random_obj_valid'] = True super(ImproviseHouseBuilding2Env, self).__init__(config) def reset(self): '''''' while True: self.resetPybulletWorkspace() try: self._generateShapes(constants.ROOF, 1, random_orientation=self.random_orientation) for i in range(self.num_obj-1): zscale = np.random.uniform(2, 2.2) scale = np.random.uniform(0.6, 0.9) zscale = 0.6 * zscale / scale self._generateShapes(constants.RANDOM, 1, random_orientation=self.random_orientation, scale=scale, z_scale=zscale) except NoValidPositionException: continue else: break return self._getObservation() def _checkTermination(self): rand_objs = list(filter(lambda x: self.object_types[x] == constants.RANDOM, self.objects)) roofs = list(filter(lambda x: self.object_types[x] == constants.ROOF, self.objects)) rand_obj_combs = combinations(rand_objs, 2) for (obj1, obj2) in rand_obj_combs: if self._checkOnTop(obj1, roofs[0]) and self._checkOnTop(obj2, roofs[0]): return True return False def isSimValid(self): roofs = list(filter(lambda x: self.object_types[x] == constants.ROOF, self.objects)) return self._checkObjUpright(roofs[0]) and super(ImproviseHouseBuilding2Env, self).isSimValid()
def createImproviseHouseBuilding2Env(config): return ImproviseHouseBuilding2Env(config)