import pybullet as pb
import numpy as np
from bulletarm.pybullet.utils import constants
from bulletarm.envs.close_loop_envs.close_loop_env import CloseLoopEnv
from bulletarm.pybullet.utils import transformations
from bulletarm.planners.close_loop_block_pulling_planner import CloseLoopBlockPullingPlanner
from bulletarm.pybullet.utils.constants import NoValidPositionException
[docs]class CloseLoopBlockPullingEnv(CloseLoopEnv):
''' Close loop block pulling task.
The robot needs to pullone of the two blocks to make contact with the other block.
Args:
config (dict): Intialization arguments for the env
'''
def __init__(self, config):
if 'object_scale_range' not in config:
config['object_scale_range'] = [0.8, 0.8]
super().__init__(config)
def reset(self):
while True:
self.resetPybulletWorkspace()
self.robot.moveTo([self.workspace[0].mean(), self.workspace[1].mean(), 0.2], transformations.quaternion_from_euler(0, 0, 0))
try:
if not self.random_orientation:
padding = self._getDefaultBoarderPadding(constants.FLAT_BLOCK)
min_distance = self._getDefaultMinDistance(constants.FLAT_BLOCK)
x = np.random.random() * (self.workspace_size - padding) + self.workspace[0][0] + padding/2
while True:
y1 = np.random.random() * (self.workspace_size - padding) + self.workspace[1][0] + padding/2
y2 = np.random.random() * (self.workspace_size - padding) + self.workspace[1][0] + padding/2
if max(y1, y2) - min(y1, y2) > min_distance:
break
self._generateShapes(constants.FLAT_BLOCK, 2, pos=[[x, y1, self.object_init_z], [x, y2, self.object_init_z]], random_orientation=True)
else:
self._generateShapes(constants.FLAT_BLOCK, 2, random_orientation=self.random_orientation)
except NoValidPositionException as e:
continue
else:
break
return self._getObservation()
def _getValidOrientation(self, random_orientation):
if random_orientation:
orientation = pb.getQuaternionFromEuler([0., 0., np.pi * (np.random.random_sample() - 0.5)])
else:
orientation = pb.getQuaternionFromEuler([0., 0., 0.])
return orientation
def _checkTermination(self):
return self.objects[0].isTouching(self.objects[1])
def createCloseLoopBlockPullingEnv(config):
return CloseLoopBlockPullingEnv(config)