Source code for bulletarm.envs.close_loop_envs.close_loop_house_building_1

import pybullet as pb
import numpy as np

from bulletarm.pybullet.utils import constants
from bulletarm.envs.close_loop_envs.close_loop_env import CloseLoopEnv
from bulletarm.pybullet.utils import transformations
from bulletarm.planners.close_loop_house_building_1_planner import CloseLoopHouseBuilding1Planner
from bulletarm.pybullet.utils.constants import NoValidPositionException

[docs]class CloseLoopHouseBuilding1Env(CloseLoopEnv): '''Close loop house building 1 task. The robot needs to stack N-1 cubic blocks then place a triangle block on top of the stack. The number of blocks N is set by the config. Args: config (dict): Intialization arguments for the env ''' def __init__(self, config): if 'num_objects' not in config: config['num_objects'] = 2 super().__init__(config) assert self.num_obj >= 2 def reset(self): while True: self.resetPybulletWorkspace() self.robot.moveTo([self.workspace[0].mean(), self.workspace[1].mean(), 0.2], transformations.quaternion_from_euler(0, 0, 0)) try: self._generateShapes(constants.TRIANGLE, 1, random_orientation=self.random_orientation) self._generateShapes(constants.CUBE, self.num_obj-1, random_orientation=self.random_orientation) except NoValidPositionException as e: continue else: break return self._getObservation() def _getValidOrientation(self, random_orientation): if random_orientation: orientation = pb.getQuaternionFromEuler([0., 0., np.pi * (np.random.random_sample() - 0.5)]) else: orientation = pb.getQuaternionFromEuler([0., 0., 0.]) return orientation def _checkTermination(self): blocks = list(filter(lambda x: self.object_types[x] == constants.CUBE, self.objects)) triangles = list(filter(lambda x: self.object_types[x] == constants.TRIANGLE, self.objects)) return not self._isHolding() and self._checkStack(blocks + triangles) and self._checkObjUpright(triangles[0]) and self._isObjOnTop(triangles[0])
def createCloseLoopHouseBuilding1Env(config): return CloseLoopHouseBuilding1Env(config)